• The method of phase-magnitude interpolation (PMI)
• Accurate measure of frequency, magnitude and phase of signal harmonics
• Detection of resonances
The Fast Fourier Transform (FFT) algorithm is an important tool for analyzing and processing signals of various nature.
It allows to reconstruct magnitude and phase spectrum of a signal into the frequency domain by magnitude sample into the time domain, while the method is computationally optimized with modest memory consumption.
Although there is not losing of any information about the signal during the conversion process (calculations are reversible up to rounding), the algorithm has some peculiarities, which hinder high-precision analysis and fine processing of results further.
The article presents an effective way to overcome such «inconvenient» features of the algorithm.
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Riddles of the fast Fourier transform
In this article I’d like to describe different traffic mirroring options for HPE Virtual Connect modules. I try to answer two questions: «What options work and why?» and «How different traffic mirroring cases can be implemented?»
Traffic mirroring through HPE Virtual Connect
After Epic released the UE5 technology demo at the beginning of 2021, the discussion about UE5 has never stopped. Related technical discussions mainly centered on two new features: global illumination technology Lumen and extremely high model detail technology Nanite. There have been some articles [1 ] analyzing Nanite technology in more detail. This article mainly starts from the RenderDoc analysis and source code of UE5, combined with some existing technical data, aims to provide an intuitive and overview understanding of Nanite, and clarify its algorithm principles and design ideas, without involving too many source code level Implementation details.
Analysis of UE5 Rendering Technology: Nanite
Sometimes all of us need to make a graphical installer for one’s own linux distro. It goes without saying that you are able to use a distro-specific installer like Anaconda for RedHat-based or DebianInstaller for debian-based. On the other hand Calamares is a graphical installer which is not aligned with only one package manager.
I want to share my experience how to make a universal install solution with GUI. I did not find any complete article about it, hence, I reinvented the wheel.
Read more →
Introducing into calamares bootloader
Lumen is UE5’s GI system, it is different from the traditional real-time GI which only includes the contribution of indirect diffuse reflection. It also includes indirect diffuse reflection and indirect highlight, providing a new set of complete indirect lighting. Lumen supports both hardware-based RTX and software-based Trace algorithms. The starting point of this article is that Lumen GI uses the process, algorithm, and data structure analysis of indirect diffuse reflection part based on software Trace to understand the basic principle and operation mechanism of Lumen from a macro perspective.
The core of Lumen includes the following parts:
Read more https://blog.en.uwa4d.com/2022/0
UE5 Lumen Implementation Analysis
Today, we will share some knowledge points related to resource memory leak. A memory leak is the most common issue that we continuously see and also are afraid of. What is the reason behind it? Because we can’t predict the extent of the leak before we locate the leak bottleneck, we had no idea whether it will burst out at a certain moment on the line. We have received feedback from developers that their players had no problem playing for half an hour, but they would get more and more stuck after 3 to 4 hours of playing, which they never expected before. How can it be solved? Today’s sharing will answer such questions.
UWA’s GOT Online-Assets report has a resource occupancy trend chart. If there is a rising trend like the one below, you must pay special attention.
Read more at blog dot en dot uwa4d dot com
Unity Performance Optimization Ⅵ: Resource Memory Leak